Global Service Design Challenge

User Research, Service Blueprinting, Business Model Canvas, Rapid Prototyping, Wireframing

Overview

In a weekend design hackathon, participants were put into groups and challenged to engage with an intentionally open-ended prompt: Hello-o-o?

The Problem

The prompt could be approached in countless ways, and our team members were strangers just moments ago. How might we work together to identify a service that is desirable, feasible, and viable to present back to the entire room of participants within the time constraint of just two short days?

Process

My team brainstormed research questions relevant to the theme of human communication, conducted a series of street interviews to collect data, made observations, and synthesized recurrent themes in our transcript through which several key insights emerged:

  • Increasing geographic mobility has led to more long distance relationships, including among those that are commonly those we most desire to be close to: partners, families, and friends
  • Too many communication platforms and too little free time each day
  • Difficulty communication resulting in less frequent, longer, and less natural interactions
  • A prevalent sense of isolation, lack of connection
  • Lack of synchrony due to time zones, not knowing others’ availability, fluctuating receptivity to engagement
 
Reflecting on these insights, we honed in on the question we wanted to tackle in designing our service: how might be improve the quality of interactions between geographically distant partners, family members, friends?
 
As our service began to emerge, we created a service blueprint to help us visualize and create a shared understanding of the relationships between our target users and the physical and digital touchpoints during the sign up and engagement stages of the customer journey. We also developed a business model canvas to define and communicate the feasibility of our idea.

The Solution

Our impact vision was an artificial intelligence service that integrates chat platforms to facilitate meaningful interactions despite geographic distance. The interface we imagined would be simple, clean and intuitive to minimize the amount of time users waste doom scrolling, clicking, and liking on other platforms, supposedly designed to incite connection. The unique selling proposition of our service was that it allows user to seamlessly connect on a deeper level with those they care about most, without the frenzy and frustration of other current social communication platforms.

Outcomes

At the end of the weekend, our team presented our service to a large group with resounding interest and enthusiasm! Ever since, I’ve become increasingly interested in the effects of present-day technology on consumers and have become an advocate for intentional, humane technology design for good.